Our GTA Online business tier list compares buy-in, estimated hourly income, solo access and passive value, with every community estimate labelled.
Best active solo. The strongest active solo default and the most flexible large solo business in the current model.
Excellent. Strong active or passive purchases when their setup requirements match the account.
Network feeders. Useful mainly as Nightclub feeders or later-account properties rather than first standalone purchases.
Low priority. A later network-completion buy with weak standalone value in the default model.
Active income, solo access, passive value, base buy-in, setup requirements, and usefulness to other businesses determine the tiers. The GTA$800K, GTA$350K, and other hourly defaults come from the adjustable Business Planner dataset and remain labelled community estimates.
The Kosatka and Agency lead this GTA Online business tier list for active solo income. The Acid Lab, Nightclub, Bunker, Auto Shop, and Special Cargo Warehouse form A tier once their different setup and play styles are accounted for.

Business | Buy-in | Estimate/hour | Reason |
|---|---|---|---|
GTA$2.2M | GTA$800K | Highest active solo default | |
GTA$2.01M | GTA$350K | Varied solo contracts and VIP work |
The Kosatka wins the active model but depends on repeated Cayo Perico runs. The Agency earns less in the default and gives a broader session.
Business | Buy-in | Estimate/hour | Role |
|---|---|---|---|
GTA$1.67M | GTA$250K | Active contracts | |
Special Cargo Warehouse | GTA$1.5M | GTA$200K | Active crate work |
Acid Lab | GTA$750K | GTA$60K | Low-entry semi-passive |
GTA$1.165M | GTA$55K | Passive stock and research | |
GTA$1.08M | GTA$50K | Mature passive network |
The Nightclub's base price hides feeder businesses and technicians. It is A tier for an established account, not an automatic first purchase.
Cocaine Lockup is the strongest MC business in the default model at GTA$35,000 per hour, followed by Meth at GTA$28,000. Their sale work and upgrade costs make them weaker standalone recommendations than their Nightclub-feeder role suggests.

Counterfeit Cash sits here at GTA$24,000 per hour in the default model. It can complete a Nightclub network, but it is a poor place to lock early capital before the account owns a dependable active earner.
This slate does not put a named business in D solely because the default income is low. Ownership prerequisites and event weeks can turn a weak standalone property into a useful network component. D is reserved for purchases that fail both standalone and feeder value at publication review.
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