S tier
Business | Buy-in | Estimate/hour | Reason |
|---|---|---|---|
GTA$2.2M | GTA$800K | Highest active solo default | |
GTA$2.01M | GTA$350K | Varied solo contracts and VIP work |
The Kosatka wins the active model but depends on repeated Cayo Perico runs. The Agency earns less in the default and gives a broader session.
A tier
Business | Buy-in | Estimate/hour | Role |
|---|---|---|---|
GTA$1.67M | GTA$250K | Active contracts | |
Special Cargo Warehouse | GTA$1.5M | GTA$200K | Active crate work |
Acid Lab | GTA$750K | GTA$60K | Low-entry semi-passive |
GTA$1.165M | GTA$55K | Passive stock and research | |
GTA$1.08M | GTA$50K | Mature passive network |
The Nightclub's base price hides feeder businesses and technicians. It is A tier for an established account, not an automatic first purchase.
B tier
Cocaine Lockup is the strongest MC business in the default model at GTA$35,000 per hour, followed by Meth at GTA$28,000. Their sale work and upgrade costs make them weaker standalone recommendations than their Nightclub-feeder role suggests.

C tier
Counterfeit Cash sits here at GTA$24,000 per hour in the default model. It can complete a Nightclub network, but it is a poor place to lock early capital before the account owns a dependable active earner.
D tier
This slate does not put a named business in D solely because the default income is low. Ownership prerequisites and event weeks can turn a weak standalone property into a useful network component. D is reserved for purchases that fail both standalone and feeder value at publication review.
