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Weapon Mods

Pick a GTA 5 weapon and see every attachment it takes, read straight from the game data.

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Acid Package

Throwables
Type: ThrowablesSource: Confirmed
In-game bars · attachment deltas datamined
Damage
0
Fire Rate
100
Capacity
1
Accuracy
10
Range
0
True Damage
0
Range (m)
30
Clip Size
1
PvP Headshot ×
1
Fully kitted total
$0
Base TBC
0 mods $0
0/0 selected
No mods fit this weapon yet.
Attachment prices vary by weapon at Ammu-Nation. Bar changes are the in-game bar deltas from the game files; percentage chips are medians across the weapons that take the attachment.
Every attachment63
ModSlotCostStat effectsFitsNotes
Extended ClipMagazine$9.55KMagazine Size +100%41 weaponsDoubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/10039 weaponsSilences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13K35 weaponsLights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
GripGrip$4.2KAccuracy +5/10020 weaponsSteadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
ScopeOptics$10.85KAccuracy +5/100 · ADS Zoom +20%17 weaponsMid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Mk IIFinish$73.75KDamage +10%12 weaponsWeapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon.
Incendiary RoundsAmmo Type$51.6KMagazine Size -33% · Damage +10/10011 weaponsChance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Full Metal Jacket RoundsAmmo Type$76.2KMagazine Size -33% · Damage +10/10011 weaponsMore damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Yusuf Amir Luxury FinishFinish$37.75K10 weaponsGold-plated cosmetic finish. No stat effect. $37,750 on the Micro SMG, $42,250 on the Pump Shotgun; varies by weapon.
Tracer RoundsAmmo Type$44.7K10 weaponsVisual only: bright rounds that match the gun's tint. No stat change. $44,700 on the Carbine Rifle Mk II; $28,600 on the Pistol Mk II.
Holographic SightOptics$19.6KAccuracy +5/100 · ADS Zoom +20%9 weaponsClose-quarters sight for Mk II weapons. $19,600 on rifle-class weapons (research required), up to $29,260 on the Pump Shotgun Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Muzzle BrakeMuzzle$29.75KAccuracy +5/1009 weaponsCuts recoil in rapid fire per the in-game text. Weapon workshop prices start at $29,750 (Carbine Rifle Mk II) and vary by weapon and style. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Heavy BarrelBarrel$49KRange +5/1008 weaponsKeeps damage up at long distance per the in-game text. $49,000 on rifle-class Mk II weapons, up to $69,825 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Drum MagazineMagazine$24.25KMagazine Size +233%7 weaponsAssault Rifle goes 30 to 100 rounds; the gain varies by weapon. Price varies too, up to $27,500 on the Special Carbine. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 7 weapons (exact size varies per weapon).
Armor Piercing RoundsAmmo Type$66KMagazine Size -33% · Damage +10/1007 weaponsCuts through Body Armor. $66,000 on the Carbine Rifle Mk II (research required); up to $76,100 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 7 weapons (exact size varies per weapon).
Small ScopeOptics$23.73KAccuracy +5/100 · ADS Zoom +20%7 weaponsStandard-range zoom for Mk II weapons. $23,730 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Large ScopeOptics$34.02KAccuracy +5/100 · ADS Zoom +20%5 weaponsExtended-range zoom for Mk II rifles. $34,020 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Gilded Gun Metal FinishFinish$39.5K4 weaponsCosmetic finish. No stat effect. $39,500 on the AP Pistol (community-reported); varies by weapon.
Hollow Point RoundsAmmo Type$39.65KMagazine Size -17% · Damage +10/1004 weaponsMore damage to targets without Body Armor. $39,650 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -17% across 4 weapons (exact size varies per weapon).
Medium ScopeOptics$50.78KAccuracy +5/100 · ADS Zoom +20%4 weaponsMedium-range zoom for Mk II weapons. $50,785 on the Pump Shotgun Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Etched Wood Grip FinishGrip$32.5K3 weaponsCosmetic finish. No stat effect. $32,500 on the Sniper Rifle (community-reported); varies by weapon.
CompensatorMuzzle$21.25KAccuracy +5/1003 weaponsPistol-class Mk II muzzle attachment. Cuts recoil in rapid fire. $21,250 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Dildodude CamoFinishFree2 weaponsCosmetic camo. No stat effect. Free unlock tied to the First Dose and Last Dose missions (community-reported).
Etched Gun Metal FinishFinish$45K2 weaponsCosmetic finish. No stat effect. $45,000 on the Special Carbine (community-reported); varies by weapon.
Mounted ScopeOptics$16.25KAccuracy +5/100 · ADS Zoom +20%2 weaponsPistol-class Mk II scope. $16,250 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
BlagueursFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
SpatterFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
Bullet HolesFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
Burger ShotFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
Cluckin' BellFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
Fatal IncursionFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
Lucha LibreFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
TrippyFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
Tie-DyeFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
WallFinishFree1 weaponCosmetic Baseball Bat skin. No stat effect.
Record A FinishFinish$72.08K1 weaponAP Pistol cosmetic finish. No stat effect. $72,075 after the Studio Time mission (community-reported).
Platinum Pearl Deluxe FinishFinish$50K1 weaponPistol .50 cosmetic finish. No stat effect. $50,000 at Ammu-Nation (community-reported).
Organics FinishFinish$58.52K1 weaponMicro SMG cosmetic finish. No stat effect. $58,515 after finishing the Short Trips missions (community-reported).
Box MagazineMagazine$25.55KMagazine Size +233%1 weaponCarbine Rifle only: 30 to 100 rounds. $25,550 at Ammu-Nation. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 1 weapons (exact size varies per weapon).
Bone FinishFinishFree1 weaponPump Shotgun cosmetic finish. No stat effect. Free unlock for completing 10 Security Contracts (community-reported).
Advanced ScopeOptics$12.5KAccuracy +10/1001 weaponSniper Rifle only. Long zoom with improved accuracy per the in-game text. $12,500 at Ammu-Nation. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Steel Buckshot ShellsAmmo Type$96.64KDamage +10/1001 weaponPump Shotgun Mk II. Cuts through Body Armor. $96,645 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Explosive SlugsFinish$145.85KDamage +10/1001 weaponPump Shotgun Mk II. Slugs explode on impact. $145,850 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Flechette ShellsAmmo Type$75.14KDamage +10/1001 weaponPump Shotgun Mk II. More damage to targets without Body Armor. $75,140 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Dragon's Breath ShellsAmmo Type$65.2KDamage +10/1001 weaponPump Shotgun Mk II. Chance to set targets on fire. $65,200 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Festive tintFinishFree1 weaponUp-n-Atomizer holiday tint. No stat effect. Free event unlock from Festive Surprise (community-reported).
Knuckle DusterFinish$7.5K1 weaponThe base Knuckle Duster look. Cosmetic only. $7,500 at Ammu-Nation (community-reported).
The PimpFinish$12.25K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $12,250 (community-reported).
The BallasFinish$14K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $14,000 (community-reported).
The HustlerFinish$13.75K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $13,750 (community-reported).
The RockFinish$13K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $13,000 (community-reported).
The HaterFinish$11.5K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $11,500 (community-reported).
The LoverFinish$11.75K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $11,750 (community-reported).
The PlayerFinish$12K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $12,000 (community-reported).
The KingFinish$10.75K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $10,750 (community-reported).
The VagosFinish$10K1 weaponKnuckle Duster variant, sold as its own version at Ammu-Nation. Cosmetic only. $10,000 (community-reported).
VIP VariantFinish$29.5K1 weaponHeavy Revolver variant with a gold finish. Cosmetic only. $29,500, needs active VIP status (community-reported).
Bodyguard VariantFinish$16.75K1 weaponHeavy Revolver variant in dark grey. Cosmetic only. $16,750, needs Bodyguard status (community-reported).
Explosive RoundsAmmo Type$115.45KMagazine Size -33% · Damage +10/1001 weaponHeavy Sniper Mk II. Rounds explode on impact. $115,450 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 1 weapons (exact size varies per weapon).
Zoom ScopeOptics$29.59KAccuracy +5/1001 weaponHeavy Sniper Mk II. $29,595 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Night Vision ScopeOptics$45.95KAccuracy +10/1001 weaponHeavy Sniper Mk II. See targets in the dark. $45,950 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Thermal ScopeOptics$69KAccuracy +10/1001 weaponHeavy Sniper Mk II. Highlights heat signatures, even through smoke. $69,000 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Season's GreetingsFinishFree1 weaponPistol Mk II holiday livery. No stat effect. Free unlock from the Weazel Plaza Shootout event.
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