The Combat MG is based on the M249 SAW, the belt-fed light machine gun the United States military adopted in the 1980s to give infantry squads sustained automatic fire. It can feed from a belt or a box magazine depending on the setup. Weapons like the M249 trade portability for endurance, built to keep firing well past the point a rifle would need reloading, at the cost of extra weight and slower handling. Rockstar has confirmed the Combat MG for GTA 6 through official material, so a genuine light machine gun is part of the arsenal. What that means for damage, ammo capacity or price in-game has not been revealed. Nothing about how it handles or how a player unlocks it should be assumed.
A heavier gun like this may sit behind progression at a gun store in the Ammu-Nation mold, or turn up during bigger missions. GTA 6 gun shops are not detailed by Rockstar yet, so the exact unlock is unconfirmed.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Holographic Sight | Optic | $5K | Accuracy +12 | — |
| Sniper Scope | Optic | $9K | Accuracy +20 · Zoom +40% | — |
| Extended Magazine | Magazine | $4K | Capacity +15 | — |
| Drum Magazine | Magazine | $7K | Capacity +35 · Reload Speed -5 | — |
| Suppressor | Barrel | $8K | Stealth +20 · Range -10 | — |
| Compensator | Barrel | $5K | Stability +12 | — |
| Foregrip | Underbarrel | $3.5K | Stability +10 · Handling +6 | — |
| Flashlight | Tactical | $2K | Target Acquisition +5 | — |
| Laser Sight | Tactical | $3K | Accuracy +10 | — |
The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.