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VehicleConfirmed + Tested

Bullet

Vapid · Super · Super class car
Online price (est.)
TBC
Updated Sep 14, 2026
Bullet in GTA 5

Overview

The Bullet is Vapid's long-running Super class sports car, styled after the Ford GT. Its price and dealer are not confirmed in this data. Testing gives it 119.75 mph flat out and a 1:07.450 lap, race tier K, well down the current Super class order. Tier K reflects how much the Super class has grown since the Bullet's early days: newer hypercars are simply faster. It is rear-wheel drive and seats 2, light and quick to turn in, with the kind of simple, mechanical feel older Vapid cars are known for. It dates back to September 2013, when GTA Online launched. Because no current price or dealer is confirmed here, treat it as not confirmed for sale today. Storage is a standard garage, with Los Santos Customs handling any upgrades.

Performance

Estimated · 0–100 scale
Speed
87 / 100
Acceleration
73 / 100
Braking
62 / 100
Handling
72 / 100
Overall
Unknown

Racing Performance

Tested lap data · resale estimated
Lap Time
1:07.450
#63/63 in Super · #373/836 overall
Tested, fully upgraded
Top Speed
119.75 mph
#56/63 in Super · #271/836 overall
Tested, fully upgraded
Race Tier
Tier K
By tested lap time
Race Eligibility
Regular, Transform, Random
Race types this vehicle can enter
Performance Upgrades
Standard upgrades only
Optional mods that add real performance
Numbers carry their source and test date. Hover or tap a date for details.

Specs

Game-file data · via Broughy1322
Handling
Drive Max Speed (game files)152
Engine Force (Stock)0.33
Engine Force (Maxed)0.396
Power to Front0%
Brake Force0.8
Maximum Grip2.55
Off-Road Grip Loss1
Ownership
StorageGarage
Upgrades AtLSC
Added OnSep 17, 2013

How to Acquire

Check the in-game websites for current availability, or find it in the world and store it in a garage.

Availability
GTA 5 and GTA Online
Story Mode Price
Not sold in Story Mode
Online Price
To be confirmed

Customization

Not customizable
No known customization for this vehicle.
No special tricks. The standard performance upgrades are all this one needs.
Upgrade advice from Broughy1322's testing.
Upgrades & Mods20Open the planner →
ModSlotCostStat effectsNotes
Engine Upgrade Level 1Engine$9KPower +25%In-game: EMS Upgrade, Level 1. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 2Engine$12.5KPower +50%In-game: EMS Upgrade, Level 2. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 3Engine$18KPower +75%In-game: EMS Upgrade, Level 3. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 4Engine$33.5KPower +100%In-game: EMS Upgrade, Level 4. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 1Transmission$29.5KGearbox +33%In-game: Street Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 2Transmission$32.5KGearbox +67%In-game: Sports Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 3Transmission$40KGearbox +100%In-game: Race Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Turbo TuningTurbo$50KAcceleration +10%Single-stage turbo. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 1Brakes$20KBraking +33%In-game: Street Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 2Brakes$27KBraking +67%In-game: Sport Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 3Brakes$35KBraking +100%In-game: Race Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 1Suspension$1KLowering +25%In-game: Lowered Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 2Suspension$2KLowering +50%In-game: Street Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 3Suspension$3.4KLowering +75%In-game: Sport Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 4Suspension$4.4KLowering +100%In-game: Competition Suspension. $4,400 on most high-end rides, though some newer cars list a little less (the Turismo Omaggio shows $4,180). Cheaper rides pay less at Los Santos Customs.
Armor Plating 20%Armor$7.5KArmor +20%In-game: Armor Upgrade 20%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 40%Armor$12KArmor +40%In-game: Armor Upgrade 40%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 60%Armor$20KArmor +60%In-game: Armor Upgrade 60%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 80%Armor$35KArmor +80%In-game: Armor Upgrade 80%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 100%Armor$50KArmor +100%In-game: Armor Upgrade 100%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Raw handling data · 57 values
AIHandlingAVERAGE
fAntiRollBarBiasFront0.55
fAntiRollBarForce0.9
fBrakeBiasFront0.55
fBrakeForce0.8
fCamberStiffnesss0
fClutchChangeRateScaleDownShift2.2
fClutchChangeRateScaleUpShift2.2
fCollisionDamageMult1
fDeformationDamageMult0.5
fDriveBiasFront0
fDriveInertia1
fEngineDamageMult1.5
fHandBrakeForce0.55
fInitialDragCoeff9
fInitialDriveForce0.33
fInitialDriveMaxFlatVel152
fLowSpeedTractionLossMult1
fMass1100
fOilVolume7
fPercentSubmerged85
fPetrolTankVolume65
fRollCentreHeightFront0.19
fRollCentreHeightRear0.2
fSeatOffsetDistX0
fSeatOffsetDistY0
fSeatOffsetDistZ0
fSteeringLock40
fSuspensionBiasFront0.51
fSuspensionCompDamp1.8
fSuspensionForce2.5
fSuspensionLowerLimit-0.12
fSuspensionRaise0
fSuspensionReboundDamp2.2
fSuspensionUpperLimit0.1
fTractionBiasFront0.484
fTractionCurveLateral22.5
fTractionCurveMax2.55
fTractionCurveMin2.3
fTractionLossMult1
fTractionSpringDeltaMax0.15
fWeaponDamageMult1
nInitialDriveGears5
nMonetaryValue150000
strDamageFlags0
strHandlingFlags0
strModelFlags440010
subHandlingCCarHandlingData
vecCentreOfMassOffsetX0
vecCentreOfMassOffsetY-0.1
vecCentreOfMassOffsetZ0
vecInertiaMultiplierX1
vecInertiaMultiplierY1.4
vecInertiaMultiplierZ1.7
car (sub-handling)
fBackEndPopUpBuildingImpulseMult0.03
fBackEndPopUpCarImpulseMult0.1
fBackEndPopUpMaxDeltaSpeed0.6
Straight from the game's handling.meta file, via Broughy1322's sheet (pull Jul 25, 2026). Values are shown exactly as stored, listed alphabetically, with no interpretation applied.
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