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VehicleConfirmed + Tested

Fieldmaster

Stanley · Utility · Utility class car
Online price (est.)
TBC
Updated Sep 14, 2026
Fieldmaster in GTA 5

Overview

The Fieldmaster is Stanley's farm vehicle in the Utility class, with no confirmed price or dealer here. It is built for fields rather than roads or races, and it seats a single driver. Tested flat out it manages just 33 mph and laps the benchmark circuit in 2:51.472, among the slowest times recorded in this batch. Rear-wheel drive and a heavy mass of 6500 fit a vehicle designed to work rural land rather than move quickly, and its tier C rating reflects its own narrow slice of the Utility class rather than any real pace. It is closer to farm machinery than a car. It has been on Blaine County farms since the base game launch on September 17, 2013. Storage and upgrade options are not confirmed here, so it is best treated as scenery rather than a vehicle you shop for.

Performance

Estimated · 0–100 scale
Speed
2 / 100
Acceleration
10 / 100
Braking
13 / 100
Handling
10 / 100
Overall
Unknown

Racing Performance

Tested lap data · resale estimated
Lap Time
2:51.472
#17/20 in Utility · #820/836 overall
Tested, fully upgraded
Top Speed
33 mph
#17/20 in Utility · #823/836 overall
Tested, fully upgraded
Race Tier
Tier C
By tested lap time
Race Eligibility
Regular, Transform, Random
Race types this vehicle can enter
Performance Upgrades
Off-road tires
Optional mods that add real performance
Numbers carry their source and test date. Hover or tap a date for details.

Specs

Game-file data · via Broughy1322
Handling
Drive Max Speed (game files)45
Engine Force (Stock)0.15
Power to Front0%
Brake Force0.3
Maximum Grip1.7
Off-Road Grip Loss0
Ownership
Added OnSep 17, 2013

How to Acquire

Check the in-game websites for current availability, or find it in the world and store it in a garage.

Availability
GTA 5 and GTA Online
Story Mode Price
Not sold in Story Mode
Online Price
To be confirmed

Customization

Not customizable
No known customization for this vehicle.
Off-road wheels help
Upgrade advice from Broughy1322's testing.
Upgrades & Mods20Open the planner →
ModSlotCostStat effectsNotes
Engine Upgrade Level 1Engine$9KPower +25%In-game: EMS Upgrade, Level 1. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 2Engine$12.5KPower +50%In-game: EMS Upgrade, Level 2. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 3Engine$18KPower +75%In-game: EMS Upgrade, Level 3. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 4Engine$33.5KPower +100%In-game: EMS Upgrade, Level 4. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 1Transmission$29.5KGearbox +33%In-game: Street Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 2Transmission$32.5KGearbox +67%In-game: Sports Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 3Transmission$40KGearbox +100%In-game: Race Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Turbo TuningTurbo$50KAcceleration +10%Single-stage turbo. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 1Brakes$20KBraking +33%In-game: Street Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 2Brakes$27KBraking +67%In-game: Sport Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 3Brakes$35KBraking +100%In-game: Race Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 1Suspension$1KLowering +25%In-game: Lowered Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 2Suspension$2KLowering +50%In-game: Street Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 3Suspension$3.4KLowering +75%In-game: Sport Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 4Suspension$4.4KLowering +100%In-game: Competition Suspension. $4,400 on most high-end rides, though some newer cars list a little less (the Turismo Omaggio shows $4,180). Cheaper rides pay less at Los Santos Customs.
Armor Plating 20%Armor$7.5KArmor +20%In-game: Armor Upgrade 20%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 40%Armor$12KArmor +40%In-game: Armor Upgrade 40%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 60%Armor$20KArmor +60%In-game: Armor Upgrade 60%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 80%Armor$35KArmor +80%In-game: Armor Upgrade 80%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 100%Armor$50KArmor +100%In-game: Armor Upgrade 100%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Raw handling data · 54 values
AIHandlingCRAP
fAntiRollBarBiasFront0.65
fAntiRollBarForce0.9
fBrakeBiasFront0.65
fBrakeForce0.3
fCamberStiffnesss0
fClutchChangeRateScaleDownShift2.3
fClutchChangeRateScaleUpShift2.3
fCollisionDamageMult1
fDeformationDamageMult0.8
fDriveBiasFront0
fDriveInertia1
fEngineDamageMult1.5
fHandBrakeForce0.2
fInitialDragCoeff56
fInitialDriveForce0.15
fInitialDriveMaxFlatVel45
fLowSpeedTractionLossMult0
fMass6500
fOilVolume5
fPercentSubmerged85
fPetrolTankVolume65
fRollCentreHeightFront0.75
fRollCentreHeightRear0.75
fSeatOffsetDistX0
fSeatOffsetDistY0
fSeatOffsetDistZ0.2
fSteeringLock30
fSuspensionBiasFront0.41
fSuspensionCompDamp1.7
fSuspensionForce2.1
fSuspensionLowerLimit-0.18
fSuspensionRaise0
fSuspensionReboundDamp2
fSuspensionUpperLimit0.15
fTractionBiasFront0.44
fTractionCurveLateral17
fTractionCurveMax1.7
fTractionCurveMin1.5
fTractionLossMult0
fTractionSpringDeltaMax0.13
fWeaponDamageMult1
nInitialDriveGears5
nMonetaryValue50000
strDamageFlags0
strHandlingFlags22000
strModelFlags400010
subHandlingNULL
vecCentreOfMassOffsetX0
vecCentreOfMassOffsetY0
vecCentreOfMassOffsetZ0
vecInertiaMultiplierX1.4
vecInertiaMultiplierY1
vecInertiaMultiplierZ1.4
Straight from the game's handling.meta file, via Broughy1322's sheet (pull Jul 25, 2026). Values are shown exactly as stored, listed alphabetically, with no interpretation applied.
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