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Combat Shotgun

Shotguns · Shotguns weapon
Online price (est.)
$295K
Updated Sep 14, 2026
Combat Shotgun in GTA 5

Overview

The Combat Shotgun is a shotgun in GTA 5 and GTA Online, sold at Ammu-Nation for $295,000. Its datamined figures are 31 damage, a fire rate of about 240 rounds per minute, a range figure of 40 and a 6 round magazine, a faster firing alternative to the Heavy Shotgun at far lower damage per shot. That fire rate makes it feel closer to a rifle than a traditional pump shotgun, letting you fire follow up shots quickly instead of racking a pump between them. The 6 round magazine matches the Heavy Shotgun, so reload frequency is not the difference between them, damage is. It suits players who want a shotgun that keeps firing during a close range exchange rather than one big hit followed by a slow reload. There is no Mk II version. Its price puts it well above the Pump Shotgun and Assault Shotgun, so it is a late game purchase for players who specifically want that faster fire rate in the shotgun class.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
75 / 100
Fire Rate
48 / 100
Capacity
6 / 100
Accuracy
25 / 100
Range
20 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
31
Fire Rate
240 RPM
Range
40 m
Spread
2.5
DPSDerived
744
Damage times 6 pellets times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
18655.80m5m28m40m12
Damage per shot holds at 186 out to 5m, then falls to 55.8 at 40m and stays there. Dropoff from the game files. Per shot means all 6 pellets connecting. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor1 shot0.00 s
Vs 200 totalFull armor, 100 + 1002 shots0.25 s
Shots to kill: target health divided by damage per shot (31 damage times 6 pellets), rounded up. Time to kill: shots minus one, times 60 divided by 240 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures assume every pellet connects. Figures are point blank, before damage dropoff. This weapon's PvP headshot modifier in the game files is 1.0, so headshots change nothing.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $295,000 once you reach rank *Bar Brawl (GTA Vice City).

Availability
GTA 5 and GTA Online
Online Price
$295,000
Attachments & Mods2Open the planner →
ModSlotCostStat effectsNotes
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13K—Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
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GUIDEGTA 5 Weapon Damage Chart and TTK GuideUse this GTA 5 weapon damage chart to compare extracted base damage, RPM, magazines, range loss and transparent theoretical TTK for key guns.Abdullah Jawad · Aug 13, 2026
GUIDEThe GTA 5 18x Headshot Multiplier MythGTA 5 headshot multiplier values explained from the game files, including why 18x is not universal and which separate multiplier GTA Online PvP uses.Abdullah Jawad · Aug 13, 2026
Tier listGTA 5 Weapons Tier List (2026)Our GTA 5 weapons tier list ranks guns by extracted damage, RPM, range, magazine and practical role, with separate treatment for explosives.Abdullah Jawad · Aug 13, 2026
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