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Pump Shotgun Mk II

Shotguns · Shotguns weapon
Online price (est.)
$83K
Updated Sep 14, 2026
Pump Shotgun Mk II in GTA 5

Overview

The Pump Shotgun Mk II is the Gunrunning upgrade of the Pump Shotgun in GTA 5 and GTA Online, converted at a Weapon Workshop for $82,500. Its datamined figures are 32 damage, a fire rate of about 75 rounds per minute, a range figure of 40 and an 8 round magazine. The base Pump Shotgun deals 29 damage, so the Mk II adds a small bump while keeping the same slow, deliberate pump action fire rate and the same 8 round magazine. Special ammo brings Incendiary, Armor Piercing, Hollow Point and Tracer rounds, with Incendiary useful for setting a target alight after the blast connects. It remains a close range weapon like every shotgun here, with the 40 range figure limiting its use well beyond a room's width. The conversion itself happens at a Weapon Workshop, available inside the Mobile Operations Center, the Avenger, the Kosatka and the Agency armory. The same workshop sells Mk II sights, grips and camo finishes once the upgrade is done.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
70 / 100
Fire Rate
20 / 100
Capacity
10 / 100
Accuracy
30 / 100
Range
20 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
32
Fire Rate
75 RPM
Range
40 m
Spread
2.5
DPSDerived
320
Damage times 8 pellets times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
25676.80m10m36m40m12
Damage per shot holds at 256 out to 10m, then falls to 76.8 at 40m and stays there. Dropoff from the game files. Per shot means all 8 pellets connecting. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor1 shot0.00 s
Vs 200 totalFull armor, 100 + 1001 shot0.00 s
Shots to kill: target health divided by damage per shot (32 damage times 8 pellets), rounded up. Time to kill: shots minus one, times 60 divided by 75 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures assume every pellet connects. Figures are point blank, before damage dropoff. This weapon's PvP headshot modifier in the game files is 1.0, so headshots change nothing.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $82,500.

Availability
GTA 5 and GTA Online
Online Price
$82,500
Attachments & Mods10Open the planner →
ModSlotCostStat effectsNotes
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13K—Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
Holographic SightOptics$19.6KAccuracy +5/100 · ADS Zoom +20%Close-quarters sight for Mk II weapons. $19,600 on rifle-class weapons (research required), up to $29,260 on the Pump Shotgun Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Muzzle BrakeMuzzle$29.75KAccuracy +5/100Cuts recoil in rapid fire per the in-game text. Weapon workshop prices start at $29,750 (Carbine Rifle Mk II) and vary by weapon and style. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Small ScopeOptics$23.73KAccuracy +5/100 · ADS Zoom +20%Standard-range zoom for Mk II weapons. $23,730 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Medium ScopeOptics$50.78KAccuracy +5/100 · ADS Zoom +20%Medium-range zoom for Mk II weapons. $50,785 on the Pump Shotgun Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Steel Buckshot ShellsAmmo Type$96.64KDamage +10/100Pump Shotgun Mk II. Cuts through Body Armor. $96,645 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Explosive SlugsFinish$145.85KDamage +10/100Pump Shotgun Mk II. Slugs explode on impact. $145,850 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Flechette ShellsAmmo Type$75.14KDamage +10/100Pump Shotgun Mk II. More damage to targets without Body Armor. $75,140 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Dragon's Breath ShellsAmmo Type$65.2KDamage +10/100Pump Shotgun Mk II. Chance to set targets on fire. $65,200 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
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