The Heavy Shotgun is a shotgun in GTA 5 and GTA Online, sold at Ammu-Nation for $13,550. Its datamined figures are 117 damage, a fire rate of about 200 rounds per minute, a range figure of 50 and a 6 round magazine, by far the highest damage and the longest range of any shotgun here. That combination makes it the shotgun that reaches out the furthest and hits the hardest per shot, closer to a rifle in what it can do at range while still keeping the wide, forgiving spread of a shotgun up close. The 200 rounds per minute figure lets you fire a follow up blast reasonably quickly for a gun this powerful, and 6 rounds is enough for a short engagement before reloading. It costs less than the Combat Shotgun despite outclassing it on paper. There is no Mk II version. Among the shotguns listed here it is the clear pick when raw stopping power matters more than magazine size or price.
Pick it up in the world or buy it from Ammu-Nation.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Extended Clip | Magazine | $9.55K | Magazine Size +100% | Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon). |
| Suppressor | Muzzle | $12.3K | Damage -5/100 · Range -5/100 | Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change). |
| Flashlight | Utility | $2.13K | — | Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons. |
| Grip | Grip | $4.2K | Accuracy +5/100 | Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Drum Magazine | Magazine | $24.25K | Magazine Size +233% | Assault Rifle goes 30 to 100 rounds; the gain varies by weapon. Price varies too, up to $27,500 on the Special Carbine. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 7 weapons (exact size varies per weapon). |
The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.