GTATracker.GG
Search items, vehicles…/
Home/Database/Weapons/Heavy Revolver Mk II
WeaponEliteConfirmed

Heavy Revolver Mk II

Handguns · Handguns weapon
Online price (est.)
$99K
Updated Jun 20, 2026
Heavy Revolver Mk II in GTA 5

Overview

The Heavy Revolver Mk II is a handgun in GTA 5 and GTA Online. Its datamined base damage is 200, firing at roughly 45 rounds per minute with an effective range of about 120 metres. It supports 8 attachments. It costs $99,000 at Ammu-Nation.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
75 / 100
Fire Rate
30 / 100
Capacity
6 / 100
Accuracy
65 / 100
Range
35 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
200
Fire Rate
45 RPM
Range
120 m
Spread
0.2
DPSDerived
150
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
2001400m20m120m1
Damage per shot holds at 200 out to 20m, then falls to 140 at 120m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor1 shot0.00 s
Vs 200 totalFull armor, 100 + 1001 shot0.00 s
Shots to kill: target health divided by damage per shot (200 damage), rounded up. Time to kill: shots minus one, times 60 divided by 45 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff. This weapon's PvP headshot modifier in the game files is 1.0, so headshots change nothing.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $99,000.

Availability
GTA 5 and GTA Online
Online Price
$99,000
Attachments & Mods8Open the planner →
ModSlotCostStat effectsNotes
FlashlightUtility$2.13KLights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
Incendiary RoundsAmmo Type$51.6KMagazine Size -33% · Damage +10/100Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Full Metal Jacket RoundsAmmo Type$76.2KMagazine Size -33% · Damage +10/100More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Tracer RoundsAmmo Type$44.7KVisual only: bright rounds that match the gun's tint. No stat change. $44,700 on the Carbine Rifle Mk II; $28,600 on the Pistol Mk II.
Holographic SightOptics$19.6KAccuracy +5/100 · ADS Zoom +20%Close-quarters sight for Mk II weapons. $19,600 on rifle-class weapons (research required), up to $29,260 on the Pump Shotgun Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Small ScopeOptics$23.73KAccuracy +5/100 · ADS Zoom +20%Standard-range zoom for Mk II weapons. $23,730 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Hollow Point RoundsAmmo Type$39.65KMagazine Size -17% · Damage +10/100More damage to targets without Body Armor. $39,650 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -17% across 4 weapons (exact size varies per weapon).
CompensatorMuzzle$21.25KAccuracy +5/100Pistol-class Mk II muzzle attachment. Cuts recoil in rapid fire. $21,250 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Similar Weapons
Comments
Loading…
No comments yet - be the first to share your thoughts.
GTATracker.GG

The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.

GTATracker.GG is an independent fan site. It is not affiliated with or endorsed by Rockstar Games or Take-Two Interactive. Grand Theft Auto and all related trademarks are the property of their respective owners.