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Heavy Revolver Mk II

Handguns · Handguns weapon
Online price (est.)
$99K
Updated Sep 14, 2026
Heavy Revolver Mk II in GTA 5

Overview

The Heavy Revolver Mk II is the Gunrunning upgrade of the Heavy Revolver in GTA 5 and GTA Online, converted at a Weapon Workshop for $99,000. Its datamined figures are 200 damage, a fire rate of about 45 rounds per minute, a range figure of 120 and a 6 round cylinder, the highest damage of any handgun with a Mk II conversion. The base Heavy Revolver already hits hard at 160 damage, and the Mk II pushes that to 200 while also speeding up the fire rate from 33 to 45 rounds per minute, a real gain in both power and speed. Special ammo brings Incendiary, Full Metal Jacket, Hollow Point and Tracer rounds, with Incendiary useful for setting a target alight after the shot lands. It remains the second hardest hitting handgun in this data behind the Marksman Pistol's 220. A Weapon Workshop, the kind built into the Mobile Operations Center, the Avenger, the Kosatka and the Agency armory, handles the conversion. Mk II sights, grips and camo finishes round out the upgrade alongside the special ammo.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
75 / 100
Fire Rate
30 / 100
Capacity
6 / 100
Accuracy
65 / 100
Range
35 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
200
Fire Rate
45 RPM
Range
120 m
Spread
0.2
DPSDerived
150
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
2001400m20m120m1
Damage per shot holds at 200 out to 20m, then falls to 140 at 120m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor1 shot0.00 s
Vs 200 totalFull armor, 100 + 1001 shot0.00 s
Shots to kill: target health divided by damage per shot (200 damage), rounded up. Time to kill: shots minus one, times 60 divided by 45 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff. This weapon's PvP headshot modifier in the game files is 1.0, so headshots change nothing.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $99,000.

Availability
GTA 5 and GTA Online
Online Price
$99,000
Attachments & Mods8Open the planner →
ModSlotCostStat effectsNotes
FlashlightUtility$2.13K—Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
Incendiary RoundsAmmo Type$51.6KMagazine Size -33% · Damage +10/100Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Full Metal Jacket RoundsAmmo Type$76.2KMagazine Size -33% · Damage +10/100More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Tracer RoundsAmmo Type$44.7K—Visual only: bright rounds that match the gun's tint. No stat change. $44,700 on the Carbine Rifle Mk II; $28,600 on the Pistol Mk II.
Holographic SightOptics$19.6KAccuracy +5/100 · ADS Zoom +20%Close-quarters sight for Mk II weapons. $19,600 on rifle-class weapons (research required), up to $29,260 on the Pump Shotgun Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Small ScopeOptics$23.73KAccuracy +5/100 · ADS Zoom +20%Standard-range zoom for Mk II weapons. $23,730 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Hollow Point RoundsAmmo Type$39.65KMagazine Size -17% · Damage +10/100More damage to targets without Body Armor. $39,650 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -17% across 4 weapons (exact size varies per weapon).
CompensatorMuzzle$21.25KAccuracy +5/100Pistol-class Mk II muzzle attachment. Cuts recoil in rapid fire. $21,250 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
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