The Heavy Revolver Mk II is the Gunrunning upgrade of the Heavy Revolver in GTA 5 and GTA Online, converted at a Weapon Workshop for $99,000. Its datamined figures are 200 damage, a fire rate of about 45 rounds per minute, a range figure of 120 and a 6 round cylinder, the highest damage of any handgun with a Mk II conversion. The base Heavy Revolver already hits hard at 160 damage, and the Mk II pushes that to 200 while also speeding up the fire rate from 33 to 45 rounds per minute, a real gain in both power and speed. Special ammo brings Incendiary, Full Metal Jacket, Hollow Point and Tracer rounds, with Incendiary useful for setting a target alight after the shot lands. It remains the second hardest hitting handgun in this data behind the Marksman Pistol's 220. A Weapon Workshop, the kind built into the Mobile Operations Center, the Avenger, the Kosatka and the Agency armory, handles the conversion. Mk II sights, grips and camo finishes round out the upgrade alongside the special ammo.
Buy it from any Ammu-Nation for $99,000.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Flashlight | Utility | $2.13K | — | Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons. |
| Incendiary Rounds | Ammo Type | $51.6K | Magazine Size -33% · Damage +10/100 | Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon). |
| Full Metal Jacket Rounds | Ammo Type | $76.2K | Magazine Size -33% · Damage +10/100 | More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon). |
| Tracer Rounds | Ammo Type | $44.7K | — | Visual only: bright rounds that match the gun's tint. No stat change. $44,700 on the Carbine Rifle Mk II; $28,600 on the Pistol Mk II. |
| Holographic Sight | Optics | $19.6K | Accuracy +5/100 · ADS Zoom +20% | Close-quarters sight for Mk II weapons. $19,600 on rifle-class weapons (research required), up to $29,260 on the Pump Shotgun Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Small Scope | Optics | $23.73K | Accuracy +5/100 · ADS Zoom +20% | Standard-range zoom for Mk II weapons. $23,730 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Hollow Point Rounds | Ammo Type | $39.65K | Magazine Size -17% · Damage +10/100 | More damage to targets without Body Armor. $39,650 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -17% across 4 weapons (exact size varies per weapon). |
| Compensator | Muzzle | $21.25K | Accuracy +5/100 | Pistol-class Mk II muzzle attachment. Cuts recoil in rapid fire. $21,250 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.