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SNS Pistol Mk II

Handguns · Handguns weapon
Online price (est.)
$80K
Updated Sep 14, 2026
SNS Pistol Mk II in GTA 5

Overview

The SNS Pistol Mk II is the Gunrunning upgrade of the SNS Pistol in GTA 5 and GTA Online, converted at a Weapon Workshop for $79,575. Its datamined figures are 30 damage, a fire rate of about 162 rounds per minute, a range figure of 120 and a 6 round magazine. The base SNS Pistol deals 28 damage, so the Mk II adds a small gain while keeping the same fire rate and the same compact 6 round magazine. Special ammo brings Hollow Point, Incendiary, Tracer and Full Metal Jacket rounds, useful for a pocket sidearm you want to punch a bit harder without switching to a bigger gun. It stays a backup weapon rather than a primary, since the small magazine means frequent reloads in a real fight. The Mobile Operations Center, the Avenger, the Kosatka and the Agency armory each house a Weapon Workshop that can carry out the conversion. Mk II sights and camo finishes are sold at the same workshop.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
32 / 100
Fire Rate
40 / 100
Capacity
3 / 100
Accuracy
40 / 100
Range
20 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
30
Fire Rate
162 RPM
Range
120 m
Spread
1.75
DPSDerived
81
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
3090m30m51m73m87m97m111m120m4567891012
Damage per shot holds at 30 out to 30m, then falls to 9 at 120m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor4 shots1.11 s
Vs 200 totalFull armor, 100 + 1007 shots2.22 s
Shots to kill: target health divided by damage per shot (30 damage), rounded up. Time to kill: shots minus one, times 60 divided by 162 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $79,575.

Availability
GTA 5 and GTA Online
Online Price
$79,575
Attachments & Mods9Open the planner →
ModSlotCostStat effectsNotes
Extended ClipMagazine$9.55KMagazine Size +100%Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13K—Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
Incendiary RoundsAmmo Type$51.6KMagazine Size -33% · Damage +10/100Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Full Metal Jacket RoundsAmmo Type$76.2KMagazine Size -33% · Damage +10/100More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Tracer RoundsAmmo Type$44.7K—Visual only: bright rounds that match the gun's tint. No stat change. $44,700 on the Carbine Rifle Mk II; $28,600 on the Pistol Mk II.
Hollow Point RoundsAmmo Type$39.65KMagazine Size -17% · Damage +10/100More damage to targets without Body Armor. $39,650 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -17% across 4 weapons (exact size varies per weapon).
CompensatorMuzzle$21.25KAccuracy +5/100Pistol-class Mk II muzzle attachment. Cuts recoil in rapid fire. $21,250 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Mounted ScopeOptics$16.25KAccuracy +5/100 · ADS Zoom +20%Pistol-class Mk II scope. $16,250 on the Pistol Mk II (community-reported); varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
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