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GTA 5 Tool

Money Goal Planner

Saving for a Kosatka, a mansion or the next big update? Set the target, tick what you already own, and see how many heist runs or business hours stand between you and the money.

Heist payouts verified 2026-07-24 for TU 1.73. Business rates are community estimates.

Your GTA$ goal
$5,000,000
Heists you can run
The Fleeca Job
Needs: High-end apartment with heist planning room · about $159,563/run (derived)
The Prison Break
Needs: High-end apartment with heist planning room · about $360,000/run (derived)
The Humane Labs Raid
Needs: High-end apartment with heist planning room · about $494,750/run (derived)
Series A Funding
Needs: High-end apartment with heist planning room · about $363,850/run (derived)
The Pacific Standard Job
Needs: High-end apartment with heist planning room · about $800,000/run (derived)
The Doomsday Heist: Act I - The Data Breaches(community-reported)
Needs: Facility · about $720,875/run (derived)
The Doomsday Heist: Act II - The Bogdan Problem(community-reported)
Needs: Facility · about $1,065,125/run (derived)
The Doomsday Heist: Act III - The Doomsday Scenario(community-reported)
Needs: Facility · about $1,352,000/run (derived)
The Diamond Casino Heist
Needs: Arcade (from $1,235,000) · about $1,006,909/run (derived)
The Cayo Perico Heist(community-reported)
Needs: Kosatka submarine ($2,200,000) · about $252,800/run (derived)
The Kortz Center Heist
Needs: Mansion (cheapest: The Tongva Estate $11,500,000; range approx $11.5M to $12.8M) + Art Studio mansion upgrade ($4,700,000; $1,000,000 discount via Fine Art Collector Program Tier 3 / launch promo) · about $381,250/run (derived)
The Cluckin' Bell Farm Raid (Scene of the Crime)
Free to start · about $400,000/run (derived)
The Data Leaks (Dr. Dre VIP Contract)
Needs: Agency · about $900,000/run (derived)
Oscar Guzman Flies Again(community-reported)
Needs: Hangar · about $500,000/run (derived)
KnoWay Out
Not usable: No verified payout in the dataset - listed without numbers rather than guessed.

Per-run figures are derived from the Heist Planner dataset: repeat runs at normal difficulty, minimum crew, host at the maximum cut, setup cost off. The full assumption list shows on each route.

Businesses you own
Kosatka (Cayo Perico)
Active heist grinding, solo runs · $800,000/h (community estimate)
Agency
Security contracts + Dr. Dre, active · $350,000/h (community estimate)
Auto Shop
Contracts, active · $250,000/h (community estimate)
Acid Lab
Semi-passive, sell in full batches · $60,000/h (community estimate)
Nightclub
Passive with 5 technicians + safe · $50,000/h (community estimate)
Bunker
Buy supplies, sell full bars · $55,000/h (community estimate)
Cocaine Lockup
MC business, upgraded · $35,000/h (community estimate)
Meth Lab
MC business, upgraded · $28,000/h (community estimate)
Counterfeit Cash
MC business, upgraded · $24,000/h (community estimate)
Special Cargo Warehouse
Source and sell crates, active · $200,000/h (community estimate)

Same dataset as the Business Planner. Per-hour figures are community estimates for solo play; tune them there if your results differ.

Routes to $5,000,000
Heist grind
The Cluckin' Bell Farm Raid (Scene of the Crime)
13 runs
$400,000/run · totals $5,200,000
The last run takes you $200,000 past the goal.
  • Run count only - the dataset has no per-heist duration figures, so no clock is shown.
  • Flat repeat payout, no cut split.
Business income
Businesses at $850,000/h
about 5.9 h
community estimate
  • Hours come from the community per-hour estimates in the Business Planner dataset (community estimate) - active businesses only pay at these rates while you work them.
  • The Kosatka line is itself active Cayo grinding, so with it ticked this route describes the same play the heist route counts in runs.
Mixed
The Cluckin' Bell Farm Raid (Scene of the Crime)
7 runs
$400,000/run · totals $2,800,000
Remaining $2,200,000 from businesses
about 2.6 h
$850,000/h combined (community estimate)
  • The two parts are counted separately: business income earned while running heists is not modeled, because the dataset has no heist duration figures.
  • Flat repeat payout, no cut split.

Every figure here is derived from the committed heist and business datasets, and each route lists its assumptions. Heist routes show run counts instead of hours on purpose: the data has no per-heist duration figures, and this tool does not invent pace numbers.

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