The Carbine Rifle Mk II builds on the standard Carbine Rifle and carries the Vom Feuer brand, drawing on modern AR-15 variants the same way the base weapon does. The Mk II label itself is a naming convention rather than a description of a single real gun. In past GTA games, Mk II versions of existing weapons typically added deeper customization and extra ammunition types rather than a completely different platform, so this looks like an upgraded take on the same rifle rather than something new. Rockstar has confirmed it for GTA 6 through official reveal material. Beyond that, nothing about its stats is confirmed: no damage numbers, no attachment list, and no word on what it costs or how it unlocks. Treat any of that as unknown until Rockstar says otherwise.
The Mk II usually unlocks through an upgrade path or a weapons workshop rather than a plain counter buy, with a gun store in the Ammu-Nation style as the base. GTA 6 gun shops and upgrades are not detailed by Rockstar yet.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Holographic Sight | Optic | $5K | Accuracy +12 | — |
| Sniper Scope | Optic | $9K | Accuracy +20 · Zoom +40% | — |
| Extended Magazine | Magazine | $4K | Capacity +15 | — |
| Drum Magazine | Magazine | $7K | Capacity +35 · Reload Speed -5 | — |
| Suppressor | Barrel | $8K | Stealth +20 · Range -10 | — |
| Compensator | Barrel | $5K | Stability +12 | — |
| Foregrip | Underbarrel | $3.5K | Stability +10 · Handling +6 | — |
| Flashlight | Tactical | $2K | Target Acquisition +5 | — |
| Laser Sight | Tactical | $3K | Accuracy +10 | — |
The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.