The RPG carries the Shrewsbury brand and is based on the RPG-7, a Soviet-designed shoulder-fired launcher first produced in the 1960s that has since spread to militaries and irregular forces worldwide because it is cheap and simple to use. It fires an unguided rocket built to punch through armor or level a structure. A single rocket and a slow reload mean the real weapon is built for high-value targets like vehicles rather than trading shots with soldiers on foot. Rockstar has confirmed the RPG for GTA 6 through official material, continuing the series' standard heavy weapon for taking out vehicles. Its damage, blast radius and reload speed in GTA 6 are unconfirmed, as is its price and unlock method. Nothing here should be treated as a hint at its actual performance.
Heavy weapons like the RPG are usually the priciest items and often locked behind progress before you can buy one at Ammu-Nation. Rockstar has not confirmed GTA 6 gun store rules, so the store route is the likely one once it becomes available.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Holographic Sight | Optic | $5K | Accuracy +12 | — |
| Sniper Scope | Optic | $9K | Accuracy +20 · Zoom +40% | — |
| Extended Magazine | Magazine | $4K | Capacity +15 | — |
| Drum Magazine | Magazine | $7K | Capacity +35 · Reload Speed -5 | — |
| Suppressor | Barrel | $8K | Stealth +20 · Range -10 | — |
| Compensator | Barrel | $5K | Stability +12 | — |
| Foregrip | Underbarrel | $3.5K | Stability +10 · Handling +6 | — |
| Flashlight | Tactical | $2K | Target Acquisition +5 | — |
| Laser Sight | Tactical | $3K | Accuracy +10 | — |
The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.