The Assault Rifle Mk II is the upgraded Assault Rifle in GTA 5 and GTA Online, added with the Gunrunning update and converted at a Weapon Workshop for $98,750. The data lists 40 damage, a fire rate of about 380 rounds per minute, a range figure of 120 and a 30 round magazine. That 40 is the highest damage figure of any assault rifle here. The base Assault Rifle is the weakest rifle per shot in the class, so the Mk II is a big jump. It keeps the slow, controllable 380 rounds per minute rate but hits much harder, which makes it one of the strongest rifles for headshots and NPC work. Special ammo adds Armor Piercing, Incendiary, Tracer and Full Metal Jacket rounds, with Armor Piercing the pick for missions full of armored enemies. Mk II sights, grips, muzzle attachments and camo finishes complete the package. Its fire rate is slower than the Carbine Rifle Mk II, so it feels heavier and less forgiving when you miss. Players who aim well tend to prefer it, and players who spray tend to prefer the Carbine.
Buy it from any Ammu-Nation for $98,750.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Extended Clip | Magazine | $9.55K | Magazine Size +100% | Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon). |
| Suppressor | Muzzle | $12.3K | Damage -5/100 · Range -5/100 | Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change). |
| Flashlight | Utility | $2.13K | — | Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons. |
| Grip | Grip | $4.2K | Accuracy +5/100 | Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Incendiary Rounds | Ammo Type | $51.6K | Magazine Size -33% · Damage +10/100 | Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon). |
| Full Metal Jacket Rounds | Ammo Type | $76.2K | Magazine Size -33% · Damage +10/100 | More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon). |
| Tracer Rounds | Ammo Type | $44.7K | — | Visual only: bright rounds that match the gun's tint. No stat change. $44,700 on the Carbine Rifle Mk II; $28,600 on the Pistol Mk II. |
| Holographic Sight | Optics | $19.6K | Accuracy +5/100 · ADS Zoom +20% | Close-quarters sight for Mk II weapons. $19,600 on rifle-class weapons (research required), up to $29,260 on the Pump Shotgun Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Muzzle Brake | Muzzle | $29.75K | Accuracy +5/100 | Cuts recoil in rapid fire per the in-game text. Weapon workshop prices start at $29,750 (Carbine Rifle Mk II) and vary by weapon and style. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Heavy Barrel | Barrel | $49K | Range +5/100 | Keeps damage up at long distance per the in-game text. $49,000 on rifle-class Mk II weapons, up to $69,825 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Armor Piercing Rounds | Ammo Type | $66K | Magazine Size -33% · Damage +10/100 | Cuts through Body Armor. $66,000 on the Carbine Rifle Mk II (research required); up to $76,100 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 7 weapons (exact size varies per weapon). |
| Small Scope | Optics | $23.73K | Accuracy +5/100 · ADS Zoom +20% | Standard-range zoom for Mk II weapons. $23,730 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Large Scope | Optics | $34.02K | Accuracy +5/100 · ADS Zoom +20% | Extended-range zoom for Mk II rifles. $34,020 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
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