The Bullpup Rifle is an assault rifle in GTA 5 and GTA Online, unlocked at Rank 1 and sold at Ammu-Nation for $14,500. Its datamined figures are 32 damage, a fire rate of about 500 rounds per minute, a range figure of 120 and a 30 round magazine, one of the fastest firing rifles in the class. That fire rate puts it ahead of the Special Carbine and Carbine Rifle on speed, while matching the Special Carbine's 32 damage per shot. Compact and quick handling, it suits close to medium range fights where getting rounds on target matters more than single shot power. The Bullpup Rifle Mk II later adds a point of damage through a Weapon Workshop conversion, but the base gun already competes well against similarly priced rifles. It is available from Rank 1, giving a new character a fast firing rifle early in their career. Its compact frame is also the visual base for the Bullpup Rifle Mk II once you choose to upgrade it.
Pick it up in the world or buy it from Ammu-Nation.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Extended Clip | Magazine | $9.55K | Magazine Size +100% | Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon). |
| Suppressor | Muzzle | $12.3K | Damage -5/100 · Range -5/100 | Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change). |
| Flashlight | Utility | $2.13K | — | Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons. |
| Grip | Grip | $4.2K | Accuracy +5/100 | Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Scope | Optics | $10.85K | Accuracy +5/100 · ADS Zoom +20% | Mid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Mk II | Finish | $73.75K | Damage +10% | Weapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon. |
| Gilded Gun Metal Finish | Finish | $39.5K | — | Cosmetic finish. No stat effect. $39,500 on the AP Pistol (community-reported); varies by weapon. |
The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.