The Carbine Rifle is an assault rifle in GTA 5 and GTA Online, sold at Ammu-Nation for $13,000. Its datamined figures are 32 damage, a fire rate of about 444 rounds per minute, a range figure of 120 and a 30 round magazine, identical to the Special Carbine's numbers. It is one of the most commonly used rifles in GTA Online, a balanced middle ground between fire rate and damage that makes it forgiving to shoot at range or up close. The Carbine Rifle Mk II later adds a point of damage through a Weapon Workshop conversion along with special ammo, which is why so many players use the base rifle mainly as a stepping stone toward that upgrade. Its price is among the lower end for an assault rifle. There is no separate purchase requirement beyond the price. Between this and the identically statted Special Carbine, the choice mostly comes down to which look and price a player prefers.
Buy it from any Ammu-Nation for $13,000.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Extended Clip | Magazine | $9.55K | Magazine Size +100% | Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon). |
| Suppressor | Muzzle | $12.3K | Damage -5/100 · Range -5/100 | Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change). |
| Flashlight | Utility | $2.13K | — | Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons. |
| Grip | Grip | $4.2K | Accuracy +5/100 | Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Scope | Optics | $10.85K | Accuracy +5/100 · ADS Zoom +20% | Mid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Mk II | Finish | $73.75K | Damage +10% | Weapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon. |
| Yusuf Amir Luxury Finish | Finish | $37.75K | — | Gold-plated cosmetic finish. No stat effect. $37,750 on the Micro SMG, $42,250 on the Pump Shotgun; varies by weapon. |
| Box Magazine | Magazine | $25.55K | Magazine Size +233% | Carbine Rifle only: 30 to 100 rounds. $25,550 at Ammu-Nation. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 1 weapons (exact size varies per weapon). |
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