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Carbine Rifle

Assault Rifles · Assault Rifles weapon
Online price (est.)
$13K
Updated Sep 14, 2026
Carbine Rifle in GTA 5

Overview

The Carbine Rifle is an assault rifle in GTA 5 and GTA Online, sold at Ammu-Nation for $13,000. Its datamined figures are 32 damage, a fire rate of about 444 rounds per minute, a range figure of 120 and a 30 round magazine, identical to the Special Carbine's numbers. It is one of the most commonly used rifles in GTA Online, a balanced middle ground between fire rate and damage that makes it forgiving to shoot at range or up close. The Carbine Rifle Mk II later adds a point of damage through a Weapon Workshop conversion along with special ammo, which is why so many players use the base rifle mainly as a stepping stone toward that upgrade. Its price is among the lower end for an assault rifle. There is no separate purchase requirement beyond the price. Between this and the identically statted Special Carbine, the choice mostly comes down to which look and price a player prefers.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
32 / 100
Fire Rate
65 / 100
Capacity
40 / 100
Accuracy
55 / 100
Range
45 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
32
Fire Rate
444 RPM
Range
120 m
Spread
3
DPSDerived
237
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
329.60m48m70m86m97m111m119m4567811
Damage per shot holds at 32 out to 48m, then falls to 9.6 at 120m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor4 shots0.41 s
Vs 200 totalFull armor, 100 + 1007 shots0.81 s
Shots to kill: target health divided by damage per shot (32 damage), rounded up. Time to kill: shots minus one, times 60 divided by 444 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $13,000.

Availability
GTA 5 and GTA Online
Story Mode Price
$2,100
Online Price
$13,000
Attachments & Mods8Open the planner →
ModSlotCostStat effectsNotes
Extended ClipMagazine$9.55KMagazine Size +100%Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13K—Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
GripGrip$4.2KAccuracy +5/100Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
ScopeOptics$10.85KAccuracy +5/100 · ADS Zoom +20%Mid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Mk IIFinish$73.75KDamage +10%Weapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon.
Yusuf Amir Luxury FinishFinish$37.75K—Gold-plated cosmetic finish. No stat effect. $37,750 on the Micro SMG, $42,250 on the Pump Shotgun; varies by weapon.
Box MagazineMagazine$25.55KMagazine Size +233%Carbine Rifle only: 30 to 100 rounds. $25,550 at Ammu-Nation. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 1 weapons (exact size varies per weapon).
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GUIDEGTA 5 Weapon Damage Chart and TTK GuideUse this GTA 5 weapon damage chart to compare extracted base damage, RPM, magazines, range loss and transparent theoretical TTK for key guns.Abdullah Jawad · Aug 13, 2026
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