GTATracker.GG
Search items, vehicles…/
Home/Database/Weapons/Heavy Sniper Mk II
WeaponEliteConfirmed

Heavy Sniper Mk II

Sniper Rifles · Sniper Rifles weapon
Online price (est.)
$165K
Updated Jun 20, 2026
Heavy Sniper Mk II in GTA 5

Overview

The Heavy Sniper Mk II is a sniper rifle in GTA 5 and GTA Online. Its datamined base damage is 230, firing at roughly 50 rounds per minute with an effective range of about 1500 metres. It supports 12 attachments. It costs $165,375 at Ammu-Nation.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
100 / 100
Fire Rate
20 / 100
Capacity
5 / 100
Accuracy
90 / 100
Range
100 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
230
Fire Rate
50 RPM
Range
1500 m
Spread
5
DPSDerived
192
Damage times fire rate, divided by 60.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor1 shot0.00 s
Vs 200 totalFull armor, 100 + 1001 shot0.00 s
Shots to kill: target health divided by damage per shot (230 damage), rounded up. Time to kill: shots minus one, times 60 divided by 50 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. This weapon's PvP headshot modifier in the game files is 1.0, so headshots change nothing.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $165,375.

Availability
GTA 5 and GTA Online
Online Price
$165,375
Attachments & Mods11Open the planner →
ModSlotCostStat effectsNotes
Extended ClipMagazine$9.55KMagazine Size +100%Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
Incendiary RoundsAmmo Type$51.6KMagazine Size -33% · Damage +10/100Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Full Metal Jacket RoundsAmmo Type$76.2KMagazine Size -33% · Damage +10/100More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Muzzle BrakeMuzzle$29.75KAccuracy +5/100Cuts recoil in rapid fire per the in-game text. Weapon workshop prices start at $29,750 (Carbine Rifle Mk II) and vary by weapon and style. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Heavy BarrelBarrel$49KRange +5/100Keeps damage up at long distance per the in-game text. $49,000 on rifle-class Mk II weapons, up to $69,825 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Armor Piercing RoundsAmmo Type$66KMagazine Size -33% · Damage +10/100Cuts through Body Armor. $66,000 on the Carbine Rifle Mk II (research required); up to $76,100 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 7 weapons (exact size varies per weapon).
Explosive RoundsAmmo Type$115.45KMagazine Size -33% · Damage +10/100Heavy Sniper Mk II. Rounds explode on impact. $115,450 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 1 weapons (exact size varies per weapon).
Zoom ScopeOptics$29.59KAccuracy +5/100Heavy Sniper Mk II. $29,595 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Night Vision ScopeOptics$45.95KAccuracy +10/100Heavy Sniper Mk II. See targets in the dark. $45,950 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Thermal ScopeOptics$69KAccuracy +10/100Heavy Sniper Mk II. Highlights heat signatures, even through smoke. $69,000 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Similar Weapons
Comments
Loading…
No comments yet - be the first to share your thoughts.
GTATracker.GG

The community companion for Grand Theft Auto VI. Database, maps, guides and tools for Vice City and the state of Leonida.

GTATracker.GG is an independent fan site. It is not affiliated with or endorsed by Rockstar Games or Take-Two Interactive. Grand Theft Auto and all related trademarks are the property of their respective owners.