The Heavy Sniper Mk II is the Gunrunning upgrade of the Heavy Sniper in GTA 5 and GTA Online, converted at a Weapon Workshop for $165,375. Its datamined figures are 230 damage, a fire rate of about 50 rounds per minute, a range figure of 1500 and a 6 round magazine, the highest damage of any sniper rifle in the data. The base Heavy Sniper already kills most targets with one well-placed shot. The Mk II adds a little damage on top and, more importantly, special ammo. Explosive rounds turn it into a long-range anti-vehicle weapon that brings down helicopters and wrecks cars in a few hits, Armor Piercing rounds punch through cover and vehicle bodies, and Incendiary rounds set targets on fire. The thermal scope attachment shows warm bodies through smoke and darkness, which is why this rifle is a staple of freemode fights. Only 6 rounds per magazine and a slow bolt action between shots mean every miss costs time, so it suits patient shooters. It is also the most expensive Mk II conversion listed here.
Buy it from any Ammu-Nation for $165,375.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Extended Clip | Magazine | $9.55K | Magazine Size +100% | Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon). |
| Suppressor | Muzzle | $12.3K | Damage -5/100 · Range -5/100 | Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change). |
| Incendiary Rounds | Ammo Type | $51.6K | Magazine Size -33% · Damage +10/100 | Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon). |
| Full Metal Jacket Rounds | Ammo Type | $76.2K | Magazine Size -33% · Damage +10/100 | More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon). |
| Muzzle Brake | Muzzle | $29.75K | Accuracy +5/100 | Cuts recoil in rapid fire per the in-game text. Weapon workshop prices start at $29,750 (Carbine Rifle Mk II) and vary by weapon and style. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Heavy Barrel | Barrel | $49K | Range +5/100 | Keeps damage up at long distance per the in-game text. $49,000 on rifle-class Mk II weapons, up to $69,825 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Armor Piercing Rounds | Ammo Type | $66K | Magazine Size -33% · Damage +10/100 | Cuts through Body Armor. $66,000 on the Carbine Rifle Mk II (research required); up to $76,100 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 7 weapons (exact size varies per weapon). |
| Explosive Rounds | Ammo Type | $115.45K | Magazine Size -33% · Damage +10/100 | Heavy Sniper Mk II. Rounds explode on impact. $115,450 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 1 weapons (exact size varies per weapon). |
| Zoom Scope | Optics | $29.59K | Accuracy +5/100 | Heavy Sniper Mk II. $29,595 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Night Vision Scope | Optics | $45.95K | Accuracy +10/100 | Heavy Sniper Mk II. See targets in the dark. $45,950 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Thermal Scope | Optics | $69K | Accuracy +10/100 | Heavy Sniper Mk II. Highlights heat signatures, even through smoke. $69,000 at the weapon workshop (community-reported). Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
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