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Marksman Rifle Mk II

Sniper Rifles · Sniper Rifles weapon
Online price (est.)
$149K
Updated Jun 20, 2026
Marksman Rifle Mk II in GTA 5

Overview

The Marksman Rifle Mk II is a sniper rifle in GTA 5 and GTA Online. Its datamined base damage is 75, firing at roughly 200 rounds per minute with an effective range of about 1000 metres. It supports 18 attachments. It costs $149,000 at Ammu-Nation.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
75 / 100
Fire Rate
40 / 100
Capacity
10 / 100
Accuracy
80 / 100
Range
90 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
75
Fire Rate
200 RPM
Range
1000 m
Spread
4
DPSDerived
250
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
7522.50m250m607m845m964m2345
Damage per shot holds at 75 out to 250m, then falls to 22.5 at 1000m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor2 shots0.30 s
Vs 200 totalFull armor, 100 + 1003 shots0.60 s
Shots to kill: target health divided by damage per shot (75 damage), rounded up. Time to kill: shots minus one, times 60 divided by 200 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff. This weapon's PvP headshot modifier in the game files is 1.0, so headshots change nothing.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $149,000.

Availability
GTA 5 and GTA Online
Online Price
$149,000
Attachments & Mods12Open the planner →
ModSlotCostStat effectsNotes
Extended ClipMagazine$9.55KMagazine Size +100%Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13KLights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
GripGrip$4.2KAccuracy +5/100Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Incendiary RoundsAmmo Type$51.6KMagazine Size -33% · Damage +10/100Chance to set targets on fire. $51,600 on the Carbine Rifle Mk II (research required); runs $34,750 to $59,275 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Full Metal Jacket RoundsAmmo Type$76.2KMagazine Size -33% · Damage +10/100More damage to vehicles and punches through bullet-resistant glass. $76,200 on the Carbine Rifle Mk II (research required); runs $52,000 to $88,525 by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 11 weapons (exact size varies per weapon).
Tracer RoundsAmmo Type$44.7KVisual only: bright rounds that match the gun's tint. No stat change. $44,700 on the Carbine Rifle Mk II; $28,600 on the Pistol Mk II.
Holographic SightOptics$19.6KAccuracy +5/100 · ADS Zoom +20%Close-quarters sight for Mk II weapons. $19,600 on rifle-class weapons (research required), up to $29,260 on the Pump Shotgun Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Muzzle BrakeMuzzle$29.75KAccuracy +5/100Cuts recoil in rapid fire per the in-game text. Weapon workshop prices start at $29,750 (Carbine Rifle Mk II) and vary by weapon and style. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Heavy BarrelBarrel$49KRange +5/100Keeps damage up at long distance per the in-game text. $49,000 on rifle-class Mk II weapons, up to $69,825 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Armor Piercing RoundsAmmo Type$66KMagazine Size -33% · Damage +10/100Cuts through Body Armor. $66,000 on the Carbine Rifle Mk II (research required); up to $76,100 on the Heavy Sniper Mk II. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median -33% across 7 weapons (exact size varies per weapon).
Large ScopeOptics$34.02KAccuracy +5/100 · ADS Zoom +20%Extended-range zoom for Mk II rifles. $34,020 on the Carbine Rifle Mk II; varies by weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
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