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Machine Pistol

Submachine Guns · Submachine Guns weapon
Online price (est.)
$6K
Updated Sep 14, 2026
Machine Pistol in GTA 5

Overview

The Machine Pistol is a submachine gun in GTA 5 and GTA Online, sold at Ammu-Nation for $6,250 despite the name suggesting a handgun. Its datamined figures are 27 damage, a fire rate of about 508 rounds per minute, a range figure of 120 and a 12 round magazine, second only to the Combat PDW on damage among submachine guns. The trade off is its 12 round magazine, the smallest of any submachine gun listed here, so you reload more often than with a Tactical SMG or Assault SMG. Its fire rate of 508 rounds per minute matches the SMG and SMG Mk II, which makes it feel familiar to fire despite the different name and look. It works best as a hard hitting close range weapon for players willing to manage a smaller ammo pool between reloads. It has no Mk II version. The category comes from real firearm design, where a machine pistol is a handgun built to fire fully automatic, which is also why it hits harder and empties faster than a normal pistol despite living in the submachine gun class here.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
28 / 100
Fire Rate
70 / 100
Capacity
12 / 100
Accuracy
40 / 100
Range
30 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
27
Fire Rate
508 RPM
Range
120 m
Spread
2.5
DPSDerived
229
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
278.10m40m48m70m84m94m107m116m4567891013
Damage per shot holds at 27 out to 40m, then falls to 8.1 at 120m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor4 shots0.35 s
Vs 200 totalFull armor, 100 + 1008 shots0.83 s
Shots to kill: target health divided by damage per shot (27 damage), rounded up. Time to kill: shots minus one, times 60 divided by 508 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $6,250.

Availability
GTA 5 and GTA Online
Story Mode Price
$6,250
Online Price
$6,250
Attachments & Mods3Open the planner →
ModSlotCostStat effectsNotes
Extended ClipMagazine$9.55KMagazine Size +100%Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
Drum MagazineMagazine$24.25KMagazine Size +233%Assault Rifle goes 30 to 100 rounds; the gain varies by weapon. Price varies too, up to $27,500 on the Special Carbine. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 7 weapons (exact size varies per weapon).
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GUIDEGTA 5 Weapon Damage Chart and TTK GuideUse this GTA 5 weapon damage chart to compare extracted base damage, RPM, magazines, range loss and transparent theoretical TTK for key guns.Abdullah Jawad · Aug 13, 2026
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