The SMG is a submachine gun in GTA 5 and GTA Online, sold at Ammu-Nation for $7,500. Its datamined figures are 22 damage, a fire rate of about 508 rounds per minute, a range figure of 120 and a 30 round magazine, the same fire rate as the Machine Pistol and SMG Mk II. It is one of the most familiar close range weapons in the game, a balanced submachine gun that most new characters carry before saving up for something sharper. The SMG Mk II later adds real damage and special ammo through a Weapon Workshop conversion, which is the natural upgrade path once you can afford it. Until then, the base SMG holds its own at close range with a full 30 round magazine. There is no rank requirement recorded here, so it is available to buy immediately. Its low price and dependable handling make it a common early submachine gun choice.
Buy it from any Ammu-Nation for $7,500.
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Extended Clip | Magazine | $9.55K | Magazine Size +100% | Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon). |
| Suppressor | Muzzle | $12.3K | Damage -5/100 · Range -5/100 | Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change). |
| Flashlight | Utility | $2.13K | — | Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons. |
| Scope | Optics | $10.85K | Accuracy +5/100 · ADS Zoom +20% | Mid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Mk II | Finish | $73.75K | Damage +10% | Weapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon. |
| Yusuf Amir Luxury Finish | Finish | $37.75K | — | Gold-plated cosmetic finish. No stat effect. $37,750 on the Micro SMG, $42,250 on the Pump Shotgun; varies by weapon. |
| Drum Magazine | Magazine | $24.25K | Magazine Size +233% | Assault Rifle goes 30 to 100 rounds; the gain varies by weapon. Price varies too, up to $27,500 on the Special Carbine. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 7 weapons (exact size varies per weapon). |
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