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SMG

Submachine Guns · Submachine Guns weapon
Online price (est.)
$8K
Updated Sep 14, 2026
SMG in GTA 5

Overview

The SMG is a submachine gun in GTA 5 and GTA Online, sold at Ammu-Nation for $7,500. Its datamined figures are 22 damage, a fire rate of about 508 rounds per minute, a range figure of 120 and a 30 round magazine, the same fire rate as the Machine Pistol and SMG Mk II. It is one of the most familiar close range weapons in the game, a balanced submachine gun that most new characters carry before saving up for something sharper. The SMG Mk II later adds real damage and special ammo through a Weapon Workshop conversion, which is the natural upgrade path once you can afford it. Until then, the base SMG holds its own at close range with a full 30 round magazine. There is no rank requirement recorded here, so it is available to buy immediately. Its low price and dependable handling make it a common early submachine gun choice.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
22 / 100
Fire Rate
55 / 100
Capacity
40 / 100
Accuracy
40 / 100
Range
35 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
22
Fire Rate
508 RPM
Range
120 m
Spread
3.5
DPSDerived
186
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
226.60m40m50m68m80m89m102m111m120m56789101116
Damage per shot holds at 22 out to 40m, then falls to 6.6 at 120m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor5 shots0.47 s
Vs 200 totalFull armor, 100 + 10010 shots1.06 s
Shots to kill: target health divided by damage per shot (22 damage), rounded up. Time to kill: shots minus one, times 60 divided by 508 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $7,500.

Availability
GTA 5 and GTA Online
Story Mode Price
$1,300
Online Price
$7,500
Attachments & Mods7Open the planner →
ModSlotCostStat effectsNotes
Extended ClipMagazine$9.55KMagazine Size +100%Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13K—Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
ScopeOptics$10.85KAccuracy +5/100 · ADS Zoom +20%Mid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Mk IIFinish$73.75KDamage +10%Weapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon.
Yusuf Amir Luxury FinishFinish$37.75K—Gold-plated cosmetic finish. No stat effect. $37,750 on the Micro SMG, $42,250 on the Pump Shotgun; varies by weapon.
Drum MagazineMagazine$24.25KMagazine Size +233%Assault Rifle goes 30 to 100 rounds; the gain varies by weapon. Price varies too, up to $27,500 on the Special Carbine. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 7 weapons (exact size varies per weapon).
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GUIDEGTA 5 Weapon Damage Chart and TTK GuideUse this GTA 5 weapon damage chart to compare extracted base damage, RPM, magazines, range loss and transparent theoretical TTK for key guns.Abdullah Jawad · Aug 13, 2026
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