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Special Carbine

Assault Rifles · Assault Rifles weapon
Online price (est.)
$15K
Updated Sep 14, 2026
Special Carbine in GTA 5

Overview

The Special Carbine is an assault rifle in GTA 5 and GTA Online, unlocked at Rank 1 and sold at Ammu-Nation for $14,750. Its datamined figures are 32 damage, a fire rate of about 444 rounds per minute, a range figure of 120 and a 30 round magazine, matching the Carbine Rifle on fire rate. Its damage and fire rate are identical to the Carbine Rifle's, so the two shoot exactly the same on paper, and the Special Carbine costs a little more for what amounts to a different look and feel. Both later gain Mk II versions that add extra damage through a Weapon Workshop conversion, at $135,000 for this rifle against $107,500 for the Carbine Rifle. Choosing between the base versions comes down to preference rather than any real gap in performance. It is available from Rank 1, so a new character can buy it early. The choice between the Special Carbine Mk II and the Carbine Rifle Mk II later comes down to look and price rather than any difference in the base numbers.

Stats

In-game Ammu-Nation bars · 0–100 scale
Damage
34 / 100
Fire Rate
65 / 100
Capacity
40 / 100
Accuracy
55 / 100
Range
40 / 100

Combat Profile

Datamined stats · derived values labeled
Damage
32
Fire Rate
444 RPM
Range
120 m
Spread
3
DPSDerived
237
Damage times fire rate, divided by 60.

Damage by Distance

weapons.meta dropoff
329.60m48m70m86m97m111m119m4567811
Damage per shot holds at 32 out to 48m, then falls to 9.6 at 120m and stays there. Dropoff from the game files. The strip is derived: shots to kill against 100 health at that distance.

Time to Kill

Derived
TargetShots to killTime to kill
Vs 100 healthNo armor4 shots0.41 s
Vs 200 totalFull armor, 100 + 1007 shots0.81 s
Shots to kill: target health divided by damage per shot (32 damage), rounded up. Time to kill: shots minus one, times 60 divided by 444 rounds per minute - the first shot lands at time zero. Full armor is treated as one flat 200 pool. Figures are point blank, before damage dropoff.
Bars scale each stat against the highest value among this game's weapons. Spread is tighter when lower. Numbers carry their source and game version. Hover or tap a date for details.

How to Acquire

Buy it from any Ammu-Nation for $14,750 once you reach rank Franklin and Lamar (GTA V, X360/PS3)The Jewel Store Job (GTA V, X1/PS4/PC)Rank 1 (GTA Online).

Availability
Unlocks at Rank 1
Story Mode Price
$14,750
Online Price
$14,750
Attachments & Mods8Open the planner →
ModSlotCostStat effectsNotes
Extended ClipMagazine$9.55KMagazine Size +100%Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon).
SuppressorMuzzle$12.3KDamage -5/100 · Range -5/100Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change).
FlashlightUtility$2.13K—Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons.
GripGrip$4.2KAccuracy +5/100Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
ScopeOptics$10.85KAccuracy +5/100 · ADS Zoom +20%Mid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change.
Mk IIFinish$73.75KDamage +10%Weapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon.
Drum MagazineMagazine$24.25KMagazine Size +233%Assault Rifle goes 30 to 100 rounds; the gain varies by weapon. Price varies too, up to $27,500 on the Special Carbine. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 7 weapons (exact size varies per weapon).
Etched Gun Metal FinishFinish$45K—Cosmetic finish. No stat effect. $45,000 on the Special Carbine (community-reported); varies by weapon.
Similar Weapons
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GUIDEGTA 5 Weapon Damage Chart and TTK GuideUse this GTA 5 weapon damage chart to compare extracted base damage, RPM, magazines, range loss and transparent theoretical TTK for key guns.Abdullah Jawad · Aug 13, 2026
GUIDEThe GTA 5 18x Headshot Multiplier MythGTA 5 headshot multiplier values explained from the game files, including why 18x is not universal and which separate multiplier GTA Online PvP uses.Abdullah Jawad · Aug 13, 2026
Tier listGTA 5 Weapons Tier List (2026)Our GTA 5 weapons tier list ranks guns by extracted damage, RPM, range, magazine and practical role, with separate treatment for explosives.Abdullah Jawad · Aug 13, 2026
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