The Special Carbine is an assault rifle in GTA 5 and GTA Online, unlocked at Rank 1 and sold at Ammu-Nation for $14,750. Its datamined figures are 32 damage, a fire rate of about 444 rounds per minute, a range figure of 120 and a 30 round magazine, matching the Carbine Rifle on fire rate. Its damage and fire rate are identical to the Carbine Rifle's, so the two shoot exactly the same on paper, and the Special Carbine costs a little more for what amounts to a different look and feel. Both later gain Mk II versions that add extra damage through a Weapon Workshop conversion, at $135,000 for this rifle against $107,500 for the Carbine Rifle. Choosing between the base versions comes down to preference rather than any real gap in performance. It is available from Rank 1, so a new character can buy it early. The choice between the Special Carbine Mk II and the Carbine Rifle Mk II later comes down to look and price rather than any difference in the base numbers.
Buy it from any Ammu-Nation for $14,750 once you reach rank Franklin and Lamar (GTA V, X360/PS3)The Jewel Store Job (GTA V, X1/PS4/PC)Rank 1 (GTA Online).
| Mod | Slot | Cost | Stat effects | Notes |
|---|---|---|---|---|
| Extended Clip | Magazine | $9.55K | Magazine Size +100% | Doubles most rifle and SMG magazines; pistols gain less. Assault Rifle price shown; runs $9,175 to $9,975 at Ammu-Nation, more for Mk II clips at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +100% across 41 weapons (exact size varies per weapon). |
| Suppressor | Muzzle | $12.3K | Damage -5/100 · Range -5/100 | Silences shots and hides the muzzle flash. Rockstar's item text lists a small damage and range penalty. About $12,000 to $12,500 at Ammu-Nation; Mk II suppressors cost more at the weapon workshop. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: true damage multiplier in the data is 1.0 (no actual damage change). |
| Flashlight | Utility | $2.13K | — | Lights up your aim in the dark. No stat change. $1,675 to $2,525 at Ammu-Nation; $10,500 on Mk II weapons. |
| Grip | Grip | $4.2K | Accuracy +5/100 | Steadies the weapon. The in-game text says it raises stability and accuracy. $4,200 to $4,350 at Ammu-Nation, $14,080 for the Mk II grip. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Scope | Optics | $10.85K | Accuracy +5/100 · ADS Zoom +20% | Mid-range zoom. The in-game text lists a slight accuracy gain. About $10,800 to $11,550 at Ammu-Nation depending on the weapon. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. |
| Mk II | Finish | $73.75K | Damage +10% | Weapon workshop conversion, from $73,750 (Pistol) to $165,375 (Heavy Sniper). Unlocks Mk II components and raises base damage on most guns; the gain shown is community-reported and varies by weapon. |
| Drum Magazine | Magazine | $24.25K | Magazine Size +233% | Assault Rifle goes 30 to 100 rounds; the gain varies by weapon. Price varies too, up to $27,500 on the Special Carbine. Stat chips datamined from weaponcomponents.meta (game build 1.0.3889.0); /100 chips are the in-game Ammu-Nation bar change. Datamined detail: magazine median +233% across 7 weapons (exact size varies per weapon). |
| Etched Gun Metal Finish | Finish | $45K | — | Cosmetic finish. No stat effect. $45,000 on the Special Carbine (community-reported); varies by weapon. |
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