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VehicleConfirmed + Tested

Stromberg

Ocelot · Sports Classics · Sports Classics class submersible car
Online price (est.)
TBC
Updated Sep 14, 2026
Stromberg in GTA 5

Overview

The Stromberg is Ocelot's submersible sports classic, based on the Lotus Esprit submarine car from the Bond film The Spy Who Loved Me. Its price is not confirmed in this data and it has no dealer listed. Testing gives it 112.75 mph flat out and a 1:07.351 lap; it carries no race tier since armed vehicles are not ranked for normal racing. On land it drives like a firm, rear-wheel-drive coupe. In water it submerges and fires torpedoes and machine guns, which is the whole point of owning one. It seats 2 and needs a Mobile Operations Center to fit its full weapon and armor upgrades, on top of the usual work. It came with the Doomsday Heist update in December 2017. Because no price or dealer is confirmed here, treat it as not currently purchasable in this data. It stores in both a normal garage and a submarine bay, reflecting its dual role on land and underwater.

Performance

Estimated · 0–100 scale
Speed
0 / 100
Acceleration
0 / 100
Braking
50 / 100
Handling
0 / 100
Overall
Unknown

Racing Performance

Tested lap data · resale estimated
Lap Time
1:07.351
#21/54 in Sports Classics · #366/836 overall
Tested, fully upgraded
Top Speed
112.75 mph
#30/54 in Sports Classics · #424/836 overall
Tested, fully upgraded
Race Eligibility
Transform, Random
Race types this vehicle can enter
Performance Upgrades
Off-road tires
Optional mods that add real performance
Numbers carry their source and test date. Hover or tap a date for details.

Specs

Game-file data · via Broughy1322
Handling
Drive Max Speed (game files)150
Engine Force (Stock)0.29
Engine Force (Maxed)0.348
Power to Front0%
Brake Force1
Maximum Grip2.5
Off-Road Grip Loss1
Ownership
StorageGarage & Submarine
Upgrades AtMOC
Added WithDoomsday Heist
Added OnDec 12, 2017

How to Acquire

Check the in-game websites for current availability, or find it in the world and store it in a garage.

Availability
GTA 5 and GTA Online
Story Mode Price
Not sold in Story Mode
Online Price
To be confirmed

Customization

Not customizable
No known customization for this vehicle.
Off-road wheels help
Upgrade advice from Broughy1322's testing.
Upgrades & Mods20Open the planner →
ModSlotCostStat effectsNotes
Engine Upgrade Level 1Engine$9KPower +25%In-game: EMS Upgrade, Level 1. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 2Engine$12.5KPower +50%In-game: EMS Upgrade, Level 2. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 3Engine$18KPower +75%In-game: EMS Upgrade, Level 3. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Engine Upgrade Level 4Engine$33.5KPower +100%In-game: EMS Upgrade, Level 4. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 1Transmission$29.5KGearbox +33%In-game: Street Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 2Transmission$32.5KGearbox +67%In-game: Sports Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Transmission Level 3Transmission$40KGearbox +100%In-game: Race Transmission. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Turbo TuningTurbo$50KAcceleration +10%Single-stage turbo. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 1Brakes$20KBraking +33%In-game: Street Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 2Brakes$27KBraking +67%In-game: Sport Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Brakes Level 3Brakes$35KBraking +100%In-game: Race Brakes. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 1Suspension$1KLowering +25%In-game: Lowered Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 2Suspension$2KLowering +50%In-game: Street Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 3Suspension$3.4KLowering +75%In-game: Sport Suspension. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Suspension Level 4Suspension$4.4KLowering +100%In-game: Competition Suspension. $4,400 on most high-end rides, though some newer cars list a little less (the Turismo Omaggio shows $4,180). Cheaper rides pay less at Los Santos Customs.
Armor Plating 20%Armor$7.5KArmor +20%In-game: Armor Upgrade 20%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 40%Armor$12KArmor +40%In-game: Armor Upgrade 40%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 60%Armor$20KArmor +60%In-game: Armor Upgrade 60%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 80%Armor$35KArmor +80%In-game: Armor Upgrade 80%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Armor Plating 100%Armor$50KArmor +100%In-game: Armor Upgrade 100%. GTA Online price for high-end vehicles. Cheaper rides pay less at Los Santos Customs.
Raw handling data · 54 values
AIHandlingAVERAGE
fAntiRollBarBiasFront0.65
fAntiRollBarForce0.7
fBrakeBiasFront0.45
fBrakeForce1
fCamberStiffnesss0
fClutchChangeRateScaleDownShift6
fClutchChangeRateScaleUpShift6
fCollisionDamageMult0.7
fDeformationDamageMult0.3
fDriveBiasFront0
fDriveInertia1
fEngineDamageMult1.5
fHandBrakeForce0.5
fInitialDragCoeff9.1
fInitialDriveForce0.29
fInitialDriveMaxFlatVel150
fLowSpeedTractionLossMult1
fMass1300
fOilVolume5
fPercentSubmerged85
fPetrolTankVolume65
fRollCentreHeightFront0.1
fRollCentreHeightRear0.1
fSeatOffsetDistX0
fSeatOffsetDistY-0.1
fSeatOffsetDistZ0.05
fSteeringLock40
fSuspensionBiasFront0.55
fSuspensionCompDamp1.5
fSuspensionForce2.35
fSuspensionLowerLimit-0.09
fSuspensionRaise0
fSuspensionReboundDamp2.2
fSuspensionUpperLimit0.05
fTractionBiasFront0.485
fTractionCurveLateral22.5
fTractionCurveMax2.5
fTractionCurveMin2.4
fTractionLossMult1
fTractionSpringDeltaMax0.15
fWeaponDamageMult0.5
nInitialDriveGears6
nMonetaryValue35000
strDamageFlags0
strHandlingFlags20002
strModelFlags440010
subHandlingNULL
vecCentreOfMassOffsetX0
vecCentreOfMassOffsetY0.0712
vecCentreOfMassOffsetZ0
vecInertiaMultiplierX1
vecInertiaMultiplierY1.6
vecInertiaMultiplierZ1.7
Straight from the game's handling.meta file, via Broughy1322's sheet (pull Jul 25, 2026). Values are shown exactly as stored, listed alphabetically, with no interpretation applied.
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