GTA 5 requires 161 checklist entries across five categories for 100% completion: 69 Story Missions, 20 Strangers and Freaks, 42 Hobbies and Pastimes, any 14 of 60 Random Events, and 16 Miscellaneous tasks. Our full dataset has 207 entries because many available activities are optional.
Open the live GTA 5 completion tracker to save progress while using this guide.
Exact GTA 5 100% requirements
Category | Required | Available in our dataset | Rule |
|---|---|---|---|
Story Missions | 69 | 69 | Complete the official story checklist set |
Strangers and Freaks | 20 | 58 | Only the 20 qualifying Franklin missions |
Hobbies and Pastimes | 42 | 61 | Complete the 42 listed activities |
Random Events | 14 | 60 | Any 14 count |
Miscellaneous | 16 | 30 tracked sets or tasks | Complete the exact 16 below |
Total required entries | 161 | 207 dataset entries | Optional entries do not add to the requirement |
The 207 figure is a tracker-data total, not a second definition of 100%. It includes optional missions and activities so users can record more than the minimum.
Before you start
Keep a manual save before major story choices and a second rotating save during the cleanup. The in-game percentage can tell you that something is missing, but it is less useful than a task-level checklist for identifying the item.
For the least restrictive cleanup, choose The Third Way at the finale or finish character-specific activities before another ending. The official 69-story count accepts any one of the three finales, but preserving all protagonists gives you more freedom after the story.
Avoid cheats during a completion and trophy session. Cheats can suspend achievements or trophies for the active session. Return to a clean save and restart the game before doing achievement-sensitive work. This draft needs a final platform check before publication because interface and trophy behaviour can differ by edition.

Story Missions: 69 required
The official checklist requires 69 Story Mission entries. Approach choices can add setup missions to what you personally play, so a mission-history total may be higher. The requirement remains 69.
For example, the Smart Jewel Store approach adds Bugstars Equipment and BZ Gas Grenades, the Offshore Merryweather route adds Cargobob, the Fire Crew Bureau Raid adds Fire Truck, and the Subtle Big Score route adds Stingers plus three Gauntlet deliveries. The four optional Lester assassinations do count in the required 69.
Full Story Mission checklist
- Prologue
- Franklin and Lamar
- Repossession
- Complications
- Father/Son
- Chop
- Marriage Counseling
- Daddy's Little Girl
- Friend Request
- The Long Stretch
- Casing the Jewel Store
- Jewel Store Job Setup
- The Jewel Store Job
- Mr. Philips
- Nervous Ron
- Trevor Philips Industries
- Crystal Maze
- Friends Reunited
- Fame or Shame
- Dead Man Walking
- Three's Company
- By the Book
- Hood Safari
- Scouting the Port
- Minisub
- The Merryweather Heist
- Did Somebody Say Yoga?
- The Hotel Assassination
- Trash Truck
- Tow Truck
- Boiler Suits
- Masks
- Getaway Vehicle
- Blitz Play
- I Fought the Law...
- Eye in the Sky
- Mr. Richards
- Caida Libre
- Deep Inside
- Minor Turbulence
- Paleto Score Setup
- Military Hardware
- Predator
- The Paleto Score
- Derailed
- Monkey Business
- Hang Ten
- Surveying the Score
- Bury the Hatchet
- Pack Man
- Fresh Meat
- Cleaning out the Bureau
- Architect's Plans
- Reuniting the Family
- The Bureau Raid
- The Wrap Up
- Lamar Down
- The Ballad of Rocco
- Legal Trouble
- Meltdown
- Planning the Big Score
- The Big Score Setup I
- The Big Score Setup II
- The Big Score
- One finale: Something Sensible, The Time's Come, or The Third Way
- The Multi Target Assassination
- The Vice Assassination
- The Bus Assassination
- The Construction Assassination
The completion tracker stores the approach note beside the relevant entry, which is easier to audit than treating every possible setup as another requirement.

Strangers and Freaks: 20 required
Only the following Franklin missions count toward 100%. Michael and Trevor have other Strangers and Freaks content, but those missions do not add to this category's required total.
- Pulling Favors
- Pulling Another Favor
- Pulling Favors Again
- Still Pulling Favors
- Pulling One Last Favor
- Shift Work
- Paparazzo - The Sex Tape
- Paparazzo - The Partnership
- Paparazzo - The Meltdown
- Paparazzo - Reality Check
- Risk Assessment
- Liquidity Risk
- Targeted Risk
- Uncalculated Risk
- Grass Roots - Franklin
- Grass Roots - The Smoke-In
- Exercising Demons - Franklin
- Far Out
- The Final Frontier
- A Starlet in Vinewood
Beverly has six Paparazzo missions in the game, but the introductory Paparazzo mission and Paparazzo - The Highness do not count in this set. The Last One is also excluded because reaching 100% is what unlocks it.
Hobbies and Pastimes: 42 required
This category requires specific outcomes, not simply trying each activity once.
Shooting Range: six weapon classes
- Hand Guns
- Submachine Guns
- Assault Rifles
- Shotguns
- Light Machine Guns
- Heavy Weapons
Street Races: five
- South Los Santos
- City Circuit
- Airport
- Freeway
- Vespucci Canals
Off-Road Races: six
- Canyon Cliffs
- Ridge Run
- Mineward Spiral
- Valley Trail
- Lakeside Splash
- Eco Friendly
Sea Races: four
- East Coast
- North East Coast
- Raton Canyon
- Los Santos
Flight School: 12 lessons
- Training Take Off
- Runway Landing
- Inverted Flight
- Knife Flight
- Flat Hatting
- Touch Down
- Loop the Loop
- Helicopter Course
- Helicopter Speed Run
- Skydiving
- Drop Zone
- Earn Your Wings
Triathlons and other activities: nine
- Triathlon: Vespucci Canals
- Triathlon: Alamo Sea
- Triathlon: Coyote Cross Country
- Win a game of Darts
- Win a Tennis match
- Play nine holes of Golf and finish even par or better
- Get a private dance at the Strip Club
- Complete all six Base Jumps
- Complete all seven Helicopter Jumps
Yoga, Stunt Plane Time Trials, Bail Bonds, Arms Trafficking, Hunting, Wildlife Photography, and Stock Car Races are available activities but are not part of these 42 entries.

Random Events: any 14 of 60
Complete any 14 Random Events. You do not need a prescribed list. The original release contains 57 tracked events, while the enhanced edition adds Duel, Sea Plane, and Monkey Mosaic for a total of 60 in our cross-edition dataset.
The easiest practical approach is to count events encountered naturally during the story, then use the GTA 5 map to find enough remaining events near roads you already travel. That is routing advice, not a required set.
Ambient light-blue or grey blips are not necessarily Random Events. Confirm that the event appears in the tracker before counting it. Repeated stages of a named event can be separate entries in the available pool.
Miscellaneous: 16 required
This is the category most often padded with optional collectibles. Use the exact list:
- Purchase any five properties
- Purchase a vehicle from a website
- Collect all 50
Spaceship Parts - Collect all 50
Letter Scraps - Complete 25 of 50
Stunt Jumps - Complete 25 of 50
Under the Bridge flights - Complete eight of 15
Knife Flights - Walk and play fetch with Chop
- Complete a Booty Call
- Receive a prostitute's service
- Hold up a store
- Watch a movie at the cinema
- Friend activity: visit a bar
- Friend activity: go to the cinema
- Friend activity: visit the strip club
- Friend activity: play darts
Use the collectibles database and map for Spaceship Parts, Letter Scraps, jumps, bridges, and Knife Flights.
What is not required in Miscellaneous
The following are commonly mixed into online checklists but are not part of the required 16:
- 30 Submarine Pieces
- 30 Nuclear Waste barrels
- taxi fares and towing missions
- buying clothes, haircuts, tattoos, weapon modifications, stocks, or general car modifications
- watching television, riding the cable car, using a car wash, or taking a fairground ride
- friend golf and friend tennis
Those activities can still be worth doing for other rewards or personal completion. They do not fill one of the 16 required Miscellaneous slots.
What happens at 100%?
Reaching 100% unlocks The Last One for Franklin and the 100% completion reward state. This section should receive an in-game reward verification pass before publication. The checklist's key logical point is already settled: The Last One is an unlock after 100%, not a task needed to reach it.
Can anything block 100% completion?
Approach-specific story setups can change which missions appear in history, but the official story checklist still resolves to 69 required entries. Any one ending counts as the finale. A conservative player should keep pre-finale saves and finish character-dependent work before an ending that removes a protagonist.
If the percentage appears stuck, compare category-by-category rather than replaying random story missions. The usual errors are counting optional Strangers and Freaks, assuming a specific 14 Random Events, or replacing one of the 16 Miscellaneous tasks with Submarine Pieces or Nuclear Waste.